Pod Programs
Pod Programs are Skills in Nier: Automata. They allow your Pods to perform special abilities. You can purchase them from the Maintenance Shops in the Bunker. With all three Pods(needs confirmation of just two), Pod Program may be charged but also has greater cool-down time. Charged version generally consist of greater AOE or three of the same attack at once.
Name |
Description |
How to get |
Fires a powerful laser in the direction that the Pod is facing. Charged: Additional laser per pod. |
Prologue |
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Analyzes all enemies in a fixed radius, allowing combatants to deliver a series of deadly slashes to all who are caught within. Charged: Increases AOE. |
Shop |
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Summons a mass of energy that unleashes a devastating blow upon its target. Charged: Additional hammer per pod. |
Shop |
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Spins a Pod around the player at high speed, wreaking havoc on any enemies it touches. Charged: Additional rotating blade per pod. |
Shop |
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Produces a mass of energy that sprouts from the ground in the shape of deadly spears. Charged: Additional spears left and right, then all four diagonals. |
Shop |
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Deploys a protective barrier that blocks melee attacks. Charged: |
Shop |
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Deploys a protective barrier that blocks projectile attacks. Charged: |
Shop |
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Generates a powerful shock wave by slamming a Pod to the ground from an elevated height. Charged: Increases damage. |
Quest reward: The Wandering Couple |
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Fires a wire in the direction that the Pod is facing. If it hits a foe, it launches combatant right to the target for an up-close assault. Charged: Increases range. |
Quest reward: Amnesia |
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Creates an image of the user, drawing the attetion of foes and firing upon them with the Pod's ranged attack. Charged: ? |
Route C, The building in City Ruins where you land after the prologue |
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Creates a field that distorts time, slowing down all enemies that enter its vicinity. Charged: Increases AOE. |
Quest reward: Data Analysis Freak 2 |
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Emits a temporary beam capable of healing the combatants as long as they remain within its radius |
Quest reward: Sorting Trouble 3 |
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Throws a volley of small explosive charges over a set period of time. Charged: Additional pod launching explosives. |
Quest reward: Find a Present |
Unleashes a blast that sucks in any enemies in the vicinity. Charged: Increases AOE. |
Quest reward: hand over chips in "Retrieve the Confidential Intel" |
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Restrains and shocks one neraby enemy, causing continous damage over a set period of time. |
Route C: Park Ruins where you can fight the tank |
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Allows a combatant to ride atop a Pod - with a certain degree of direction control - as it rushes forward ito the fray. |
Route C: Nearby the beginning area of the Abandoned Factory where you first fight Marx (Engel's arm) in the Prologue, on top of the crates where an android and its beeping pod lie. |
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Emits ultrasonic waves to scan the surroundings in search of hidden items. Charged: None. |
Quest reward: Redheads |