Defense Chips
Defense Chips are a category of Plug-in Chips in Nier: Automata. They allow you to customize elements related to your defenses.
Name |
Description |
Capacity |
Location |
Melee Defense |
Reduce melee damage taken. (2%~80%) |
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Ranged Defense |
Reduce projectile damage taken. (2%~80%) |
9 |
Corpse in CIty Ruins |
Anti Chain Damage |
Turn invincible after taking damage. (0.5~6 seconds) |
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Resilience |
Avoid stagger after hits if HP is x% or more. (80%~5%) |
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Max Hp Up |
Increases max HP. (5%~100%) |
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Offensive Heal |
Recover x% of damage dealt as HP. (2%~100%) |
9 |
|
Auto-Heal |
After 4-6 seconds of not taking damage, restore x% hp/sec. (0.6%~18%) |
8 |
|
Deadly-Heal |
Recover x% HP for every enemy defeated. (5%~100%) |
||
Damage Absorb |
x% chance to restore x% of damage taken. (5%~50% chance to recover 10%~200% HP) |
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Reset |
x% chance of reviving with x% HP upon death. (5%~50% chance to revive with 10%~80% HP) |
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